$EA (Electronic Arts Inc)
ELECTRONIC ARTS, INC. — Executive Summary of Results: Q1 FY2026
Period: Fiscal quarter ended June 30, 2025 | Reported: July 29, 2025
Current context: September 20, 2025
Key Financial Results
Key Segments and Trends
Other Indicators / Margins
Risks and Relevant Factors
FY2026 Guidance/Outlook (Confirmed)
Note on the guide and strategic context
Electronic Arts kept its annual guidance unchanged, relying on its sports portfolio, live services, and upcoming releases like Battlefield 6, while seeking to generate shareholder returns via buybacks and dividends.
Executive Conclusion
- EA managed to start FY2026 showing stability in net revenue, with growth in net bookings despite pressure in some segments such as live services.
- GAAP EPS fell year-over-year; operating cash flow also fell significantly, which is a cause for concern.
- Full-length and mobile sports titles performed well; deferred revenue effects remain significant.
- Annual guidance remains unchanged, suggesting the company's confidence in future launches and ability to generate expected revenue. [/B][/B][/B]
Upcoming Key Milestones
The content of this analysis is for informational purposes only and does not constitute any investment recommendation.
Period: Fiscal quarter ended June 30, 2025 | Reported: July 29, 2025
Current context: September 20, 2025
| Concept | Q1 FY2026 | Q1 FY2025 | YoY variation |
|---|---|---|---|
| Net Revenue | US$ 1.671 billion | US$ 1.66 billion | + 0.7% approx. |
| Net Bookings | US$ 1.298 billion | US$ 1.262 billion | + 3% approx. |
| GAAP Net Income | US$ 201 million | US$ 280 million | − 28% approx. |
| GAAP Diluted EPS | US$ 0.79 | US$ 1.04 | − 24% approx. |
| Operating Cash Flow | US$ 17 million | US$ 120 million | - sharp decline |
| Stock Repurchases Value | US$ 375 million | US$ 375 million | ≈ stable |
Strengths:- Net Bookings exceeded the quarter's high guidance range ($1.298B vs. guidance of $1.275B).
- The portfolio, especially the live service titles, EA SPORTS, Apex Legends, and catalog, performed well. :contentReference[oaicite:1]{index=1}
| Segment | YoY Performance |
|---|---|
| Full Game (“full games”) | +27% increase in net bookings for full games. :contentReference[oaicite:2]{index=2} |
| Live Services and others | - 1% slight decrease YoY. :contentReference[oaicite:3]{index=3} |
| By platform – Consoles | ≈ stable or slight drop (consoles) YoY. :contentReference[oaicite:4]{index=4} |
| By platform – Mobile / PC | Moderate growth (especially mobile and other platforms). :contentReference[oaicite:5]{index=5} |
| Indicator | Q1 FY2026 |
|---|---|
| GAAP Operating Margin | ≈ 16.2 % |
| Non-GAAP Operating Margin | ≈ 26.9 % |
| Free Cash Flow | ≈ −US$ 55 million |
| Dividend per share | US$ 0.19 |
| Share buyback | US$ 375 million |
- Decrease in operating cash flow compared to the previous year: relevant for assessing liquidity.
- Dependence on the performance of live services and sports titles: any drop in content acceptance impacts bookings.
- Strong competition in the digital and sports gaming market.
- Increasing marketing and operating costs, especially with upcoming launches.
| Concept | Estimated Range |
|---|---|
| Net Bookings FY2026 | US$7.6 to US$8 trillion |
| Estimated Net Income FY2026 | US$7.1 to US$7.5 billion |
| Estimated diluted EPS | US$ 3.09 a US$ 3.79 |
| Estimated operating cash flow | ≈ US$ 2.200 a US$ 2.400 millones |
Electronic Arts kept its annual guidance unchanged, relying on its sports portfolio, live services, and upcoming releases like Battlefield 6, while seeking to generate shareholder returns via buybacks and dividends.
- EA managed to start FY2026 showing stability in net revenue, with growth in net bookings despite pressure in some segments such as live services.
- GAAP EPS fell year-over-year; operating cash flow also fell significantly, which is a cause for concern.
- Full-length and mobile sports titles performed well; deferred revenue effects remain significant.
- Annual guidance remains unchanged, suggesting the company's confidence in future launches and ability to generate expected revenue. [/B][/B][/B]
- Q2 FY2026: Track releases like Madden NFL 26 and sports releases to see their impact on bookings.
- Operating cash flow assessment: whether it improves after this quarter.
- Revenue balance across platforms: mobile/PC growth vs. consoles.
- Monitoring operating and marketing costs, especially around the launch of Battlefield 6.
The content of this analysis is for informational purposes only and does not constitute any investment recommendation.
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